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MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to MAME [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to cade [link] [comments]

My Vegas trip report for 12/25 - 12/30

I had the holidays to myself this year (mid 30s bachelor, siblings were with in-laws) and had a comped room at Aria so I made a trip to Vegas from San Francisco, CA. I had told myself I will take a day off the Strip to visit Fremont.
My strategy - This is a more aggressive style I've been playing this holiday season. Before I never pressed my bets and it was just a grind session. While this trip was a negative, I believe that if I did not press my bets on the hot shooters, my losses would be greater and my wins would be less. The data does not show the times where I was out 75% of my buy-in and a hot shooter came in to save my ass
  1. Make the pass line bet for minimum. On $5 tables, I went max odds up to 5x. On $10, $15, $25 tables, I went with 1x, 2x, 3x.
1A) If the dealer is friendly and making jokes and small talk, I would bet $1-$5 on the pass for them.
2) I place all the inside numbers 5, 6, 8, 9 for the minimum bet.
3) If the point is 4, 6, 8 10, I make a two way hardway for just the point number for $5 and $1 tip
4) If there is the ATS bonus, I typically played it. On $5 tables, I bet two way 212 ($2 All Small, $1 All, $2 All Tall). At $10 and $15 tables, 555 for me, 212 for dealers
5) I try to press my wins up to quarters (for 5/9, it goes along $5 > $10 > $25. for 6/8, $6 > $12 > $24 > $30) before collecting.
5A) If it's a cold table and I'm in the red, I would collect the first win before pressing.
5B) If I have successfully pressed it up to quarters, if I collected a win off the pressed bet, and if I had already made a good profit (more than 50% of my buy-in, I keep pressing up past $100.
6) If the table is cold, I give it 2 go-arounds to see if it heats up. If a shooter had a hot roll, I play 1 more go-around to see if they still got heat.
7) After color up, I leave all the loose $1 and $5 chips on the table

Some highlights
  1. Another player and I both hit either All Tall or All Small for $5 each several times in a session
  2. At Planet Hollywood, I bought in just as a shooter started to heat up. He was a new player so he only had the pass line, no odds, and the field. I had my inside numbers pressed up to $100+ each. Made $500 off the guy's roll and his own stack never grew. We kept telling him to place odds and to play the numbers, but he kept his own style. I was the next shooter and rolled for 25 minutes, again pressing several up past $100+
  3. At MGM Grand, we had a hot shooter and the dealer was just giving a lot of us shit for not pressing enough or adding to our bets. I had pressed up to $100+ and he just kept shaking his head at us. The players next to me never pressed.
  4. At Bellagio, I stepped in just as a quiet older lady started her roll. She had a hot roll and hit the points instantly several times, hitting several hard points, and I had pressed up again. She only made one side of the bonus and it got me out of the red. I head over to Park MGM and 30 minutes later she joins the table. This time she hits the bonus for my 555/212 bet. Session ended with $1200 profit. If you wanted to know - she always played stick left, no dice setting, just picked it up, and flicked the dice like a lady throwing her silk handkerchief
  5. At Excalibur, I stepped into a roll in progress. For some reason, the other side of the table had the puck off and I bought in mid-roll. This is my personal NO-NO rule. I would have waited it out, but I made a mistake and disturb the roll. The guy was hot and I pressed my $5 to $100. After he PSO, I just colored up.

Some take-aways
  1. My best sessions were just being in the right place at the right time.
  2. The female players had the best rolls. The better ones were playing besides their husbands. Single women, not too "hot"
  3. Set the dice if you want and if you believe. No one cares as long as you're winning. One beginner shooter had a hot roll, but he had the worst roll style in the world. The dice wouldn't even make it down the table, it slipped out of the hand, if he manages to get it down the table, he chucked it so hard it destroyed all the stacks.
  4. TIP THE DEALERS!! I played and tipped constantly at Park MGM and the dealers recognized me every night. They even talked to the pit boss to let me play with the lower minimum if they had just upped it before I joined in. I tipped at every table during the entire trip so the dealers knew my bets and would remind me if I had missed something.

Day Date
Casino Table Minimum Odds Length of Play Buy-in Color Up Rounds Comments

Wednesday 12/25
Aria $15 3, 4, 5 1:20 $600 $300 3 rounds
Planet Hollywood $15 3, 4, 5 1:00 $600 $1500 2 shooters 30 min roll, follow by 25 min roll. Couldn't see the dancing girls from the craps tables
Paris $10 3, 4, 5 1:30 $600 $175 2 rounds
Bally's $10 3, 4, 5 0:25 $300 $135 1 round This felt like a Reno casino
Day Total $2100 $2110 well.....what a haul
Thursday 12/26
MGM Grand $15 3, 4, 5 1:20 $600 $1075 3 rounds
Mandalay Bay $10 3, 4, 5 0:30 $475 $305 3 rounds It was dark and empty
Luxor $10 3, 4, 5 0:30 $305 $105 6 shooters One table, too close to other games
Excalibur $5 3, 4, 5 0:30 $500 $825 1 shooter
Park MGM $10 3, 4, 5 2:00 $700 $1400 6 rounds Bonus All Tall x 2
NY NY $10 3, 4, 5 0:30 $500 $260 1 round It felt cramped due to it being placed underneath some overhead structure
Day Total $3080 $3970 Much better this time
Friday 12/27
Cromwell $15 100 0:20 $500 $185 1 round Did not like the atmosphere
Flamingo $10 3, 4, 5 0:40 $500 $355 1 round
Linq $10 3, 4, 5 0:20 $220 $170 2 rounds Felt like a shopping mall
Mirage $10 3, 4, 5 2:00 $500 $700 5 rounds Lots of open space around the tables
Aria $15 3, 4, 5 1:00 $860 $490 4 rounds
Bellagio $15 3, 4, 5 1:45 $1490 $1500 5 rounds Too many reserved tables for $50, $100, and $300 min
Aria $25 3, 4, 5 1:45 $2000 $1500 7 rounds
Park MGM $15 3, 4, 5 1:15 $500 $1700 2 rounds Bonus ATS
Day Total $6570 $6600 Down then back up
Saturday 12/28
Four Queens $5 5 1:15 $200 $400 4 rounds
The D $5 10 1:45 $400 $700 1 round Cutest cocktail waitresses in LV
Fremont $5 2 0:30 $200 $140 1 round
Binions $5 3, 4, 5 0:30 $240 $275 1 round One table had cute female dealers in ref stripes
Golden Nugget $10 10 0:45 $375 $430 2 rounds Bonus All Small
Golden Gate $5 10 1:00 $530 $140 3 rounds
Plaza $5 10 0:30 $340 $240 3 shooters One table, felt like an old gambling hall
Main St Station $5 20 0:15 $220 $380 1 round
California $10 2 0:30 $380 $265 1 round All older asian men
Aria $15 3, 4, 5 1:00 $1000 $635 3 rounds
Park MGM $10 3, 4, 5 1:15 $635 $385 3 rounds
Day Total $4320 $3990 Oh no
Sunday 12/29
Excalibur $5 3, 4, 5 3:00 $1000 $300 6 rounds
MGM Grand $15 3, 4, 5 0:45 $800 $825 1 round
Park MGM $10 3, 4, 5 1:15 $825 $700 2 rounds
Aria $15 3, 4, 5 1:45 $1500 $560 5 rounds Some NBA players had a reserved table. I didn't see their bets but people kept asking them for pictures which they seem cool about
Day Total $4125 $2385 Oh NOOO

Sessions up Sessions down Length of Play Total in Total out Times as Shooter
13 out of 33 20 out of 33 ~ 37:00 $20395 $19055 ~70 - 80
submitted by mastercave to Craps [link] [comments]

MGM Resorts Closes All Las Vegas Properties Effective March 17

This is the best tl;dr I could make, original reduced by 34%. (I'm a bot)
MGM Resorts International just announced that it will temporarily suspend operations at its Las Vegas properties on Tuesday, March 17.
Casino operations will close on Monday, March 16, followed by hotel operations, says Jim Murren, chairman and CEO of MGM Resorts in a press statement.
"As the coronavirus pandemic has intensified in the United States over the past week, the people of MGM Resorts have worked to try to find a way to continue delivering high quality hospitality and entertainment experiences for our guests while keeping our employees doing the jobs they love in a safe environment. Welcoming people from around the world is what we do, and our employees have tremendous pride in their work."Despite our commitment to dedicating additional resources for cleaning and promoting good health, while making difficult decisions to close certain aspects of our operations, it is now apparent that this is a public health crisis that requires major collective action if we are to slow its progression.
"Accordingly, we will close all of our Las Vegas properties as of Tuesday, March 17, for the good of our employees, guests and communities. This is a time of uncertainty across our country and the globe and we must all do our part to curtail the spread of this virus. We will plan to reopen our resorts as soon as it safe to do so and we will continue to support our employees, guests, and communities in every way that we can during this period of closure."
MGM Resorts will not be taking reservations for arrivals before May 1, but that situation may change.
Major chefs affected include Wolfgang Puck with Spago at the Bellagio, Lupo at Mandalay Bay, and Wolfgang Puck Bar & Grill at MGM Grand; Joël Robuchon's two restaurants at the MGM Grand; Roy Choi's Best Friend at the Park MGM; NoMad Restaurant and NoMad Bar at the NoMad Hotel; Tom Colicchio with Heritage Steak at the Mirage and his steakhouse at the MGM Grand; Susan Feniger and Mary Sue Milliken at Border Grill at Mandalay Bay; and Michael Mina's four-restaurants at MGM resorts.
Summary Source | FAQ | Feedback | Top keywords: MGM#1 Resorts#2 close#3 employee#4 operations#5
Post found in /news, /Coronavirus, /vegas and /CrackStreetBets.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]

List of Common Spawn Locations

NEW THREAD: https://www.reddit.com/PoGoVegas/comments/4uenxg/pokemon_nests_in_vegas/ Please report to this new thread. This has been converted into a Gdoc format that is being moderated by a few users who expressed interest early on. This is to prevent le trolls. Thanks everyone in /PoGoVegas community for your input, we've really made huge strides!
ORIGINAL POST: The goal of this post is to catalog in an easy to follow reference of what general locations in Vegas have spawns of specific pokes. This is a community project, so please submit in the comments where you've had luck finding specific pokes and I'll try to get in a couple of edits a day. Note that evolves and rares probably won't have a location, but if you've noticed a trend we can still add it. I'm removing evolves to shorten the list. I live on the west side so I mainly have knowledge about my nearby parks. Please let the community know of anything you've got to add! Open to all suggestions. If you can confirm any information I'll try to add confirms to the list as well. Thanks everyone! Please be aware that some listed areas may not be public access (i.e. golf courses, washes, businesses, etc.). Please follow the law, be aware of your surroundings, and help our community's image.
Bulbasaur - Silverado Park 9855 Gilespie St., 89183 (3 Confirm) -- Fox Ridge Park - 420 Valle Verde Dr., 89014 (2 Confirm)
Charmander - Equestrian (Dog) Park - 1200 Equestrian Dr., 89015 (2 Confirm) -- Charlie Frias Park? - 4801 S Decatur Blvd, 89103 -- Sunset Park? 2601 E Sunset Rd, 89120
Squirtle - Mission Hills Park - 551 Mission Dr, 89002 (3 Confirm)
Caterpie
Weedle
Pidgey - Everywhere
Rattata - Everywhere
Spearow - The Strip/Everywhere (Less Common)
Ekans - Everywhere
Pikachu - Exploration Peak Park - 9700 S Buffalo Dr, 89178 (1 Confirm) -- PRIVATE PROPERTY - Lowe's? - 1401 S Boulder Hwy., 89015 -- Fort Apache between Blue Diamond and Sunset? -- PRIVATE PROPERTY Steiner's? - 1750 N Buffalo Dr #115, 89128 -- Near Rumor Hotel?
Sandshrew - Everywhere
Nidoran♀ - Desert Bloom Park? (1 Negative) - 8405 S Maryland Pkwy, 89123
Nidoran♂ - Desert Bloom Park? (1 Negative)- 8405 S Maryland Pkwy, 89123
Clefairy - Floyd Lamb Park (Early Closure?, 8 PM?) - 9200 Tule Springs Rd., 89131 -- Goett Family Park - 10950 Southern Highlands Parkway, 89141
Vulpix - Lured stops at Desert Breeze seem to yield more than others
Jigglypuff - PRIVATE PARK: The Willows Park? - 2775 Desert Marigold Ln, 89135 -- UNLV Maryland Campus ( 1 Confirm) -- Sunset Park? - 2601 E Sunset Rd, 89120
Zubat - Everywhere
Oddish - West Flamingo Park - 6255 W Flamingo Rd, 89103 (3 confirm) (Be mindful of safety)
Paras - Everywhere
Venonat - Everywhere
Diglett - Everywhere? (Less Common)
Meowth - Everywhere? (Less Common) -- More common at Desert Breeze around lures -- On strip Near Cosmo
Psyduck - Wetlands Park - 7050 Wetlands Park Ln., 89122 (1 Confirm) -- Flamingo Wash? (Address Needed) -- Mirage Volcano/Venetian? (1 Tentative Confirmation) -- Goett Family Park (Long Trail)? - 10950 Southern Highlands Pkwy., 89141
Mankey - Everywhere
Growlithe - Everywhere
Poliwag - Mirage Volcano/Venetian? -- PRIVATE PROPERTY - Rhodes Range Golf/Pond Areas - 20 E Rhodes Ranch Pkwy, 89148
Abra - Everywhere. Relatively increased spawns in Desert Breeze Park (Confirmed) -- Desert Bloom Park? - 8405 S Maryland Pkwy, 89123 (Kadabra reported)
Machop - Desert Breeze Park - 8275 Spring Mountain Rd., 89147 (3 Confirm) -- PRIVATE PROPERTY LV Athletic Club? - 9065 S Eastern Ave, 89123 (Machoke as well?)
Bellsprout - O'Callaghan Park - 601 Skyline Rd, Henderson, NV 89002 (1 Confirm) -- Mission Hills Park? - 551 Mission Dr, 89002
Tentacool
Geodude - Everywhere, Relatively increased spawns in Desert Breeze Park (Confirmed), Silverado Park, Craig Ranch Park, Charlie Frias Park -- PRIVATE PROPERTY LV Athletic Club? - 9065 S Eastern Ave, 89123 -- Desert Bloom Park? - 8405 S Maryland Pkwy, 89123
Ponyta - Everywhere, Relatively increased spawns in Desert Breeze and Sunset Park -- Mountains Edge Regional Park? - 8101 W Mountains Edge Pkwy, Las Vegas, NV 89178 (Rapidash reported multiple nights)
Slowpoke - Flamingo Wash? (Address Needed)
Magnemite - Charlie Frias Park? - 4801 S Decatur Blvd, 89103 -- Sighting at UNLV Rec Center? (Maryland Campus)
Farfetch'd - Asia Only
Doduo - Everywhere
Seel - Paradise Park - 4775 McLeod Dr, 89121 (2 Confirm)
Grimer
Shellder - Tropicana Casino? -- Lorenzi Park - 3343 W Washington Ave, 89107 (1 Confirm) -- Shadow Rock Park? - 2650 Los Feliz St, 89156 (Be Mindful of Security)
Gastly - Davis Park - 6601-6699 Eldora Ave, 89146 (5 Confirm)
Onix - Shadow Lane UNLV Campus? -- Downtown - 6th & Ogden?
Drowzee - Duck Creek Park - 8650 Pollock Dr., 89123
Krabby - Bellagio Fountains -- Mirage Volcano/Venetian?
Voltorb - Bill Briare Park? (Lure Spawns?) - 650 N Tenaya Way, 89128
Exeggcute - Springs Preserve - 333 S Valley View Blvd, Las Vegas, NV 89107 (Proposed extremely common) -- Sunset Park? 2601 E Sunset Rd, 89120
Cubone - Everywhere (Slightly Less Common)
Hitmonlee - South Tower Park? - 1022 Park Vista Dr, 89138 -- Bruce Trent Park (2 Confirmed) - 8851 Vegas Dr., 89128
Hitmonchan - Downtown - 6th & Ogden? -- PRIVATE PROPERTY Around Grouchy John's Coffee near Desert Bloom? - 8520 S Maryland Pkwy, 89123 -- Summerlin Community Park? - Approximately 2007 Spring Gate Ln, Las Vegas, NV 89134 -- Near Encore Hotel?
Lickitung - Bill Briare Park - 650 N Tenaya Way, 89128 (1 Confirm) -- Woofter Family Park - 1600 Rock Springs Dr, 89128 -- Summerlin Community Park? - Approximately 2007 Spring Gate Ln, Las Vegas, NV 89134
Koffing
Rhyhorn - Everywhere? (Less Common) - PRIVATE PROPERTY LV Athletic Club? - 9065 S Eastern Ave, 89123
Chansey - Downtown - 6th & Ogden?
Tangela - PRIVATE PROPERTY - Angel Park Golf Course? - 100 S Rampart Blvd., 89145
Kangaskhan - Australia Only
Horsea - The Strip (Near Cosmo?) -- Nevada Trails Park? - 7075 W Mardon Ave., 89113
Goldeen - Bellagio Fountains -- Flamingo Wash? (Address Needed) -- Mirage Volcano/Venetian?
Staryu - Flamingo Wash? (Address Needed) -- Treasure Island? -- Mirage Volcano/Venetian? -- Bellagio Fountains? -- Hard Rock Hotel -- Goett Family Park (Long Trail)? - 10950 Southern Highlands Pkwy., 89141 -- Charlie Frias Park? (sighting) - 4801 S Decatur Blvd, 89103
Mr. Mime - Reserved
Scyther - UNLV Maryland Campus - Harmon & Swenson (Near Intramural Fields)
Jynx - Springs Preserve - 333 S Valley View Blvd, Las Vegas, NV 89107 (Proposed very common)
Electabuzz - MGM Grand
Magmar - Charlie Frias Park? - 4801 S Decatur Blvd, 89103 (Second Sighting, unconfirmed as nest) -- The Platinum Hotel? -- PRIVATE PROPERTY: PT's?? - 61 W Horizon Ridge Pkwy, 89012 (1 Negative) -- McCullough Vista Park?? - 990 Greenway Rd, 89002 (1 Negative)
Pinsir - Pecos Legacy Park? - 150 N Pecos Rd., 89014
Tauros - Bruce Trent Park? - 8851 Vegas Dr., 89128 -- Acacia Park - 50 Casa Del Fuego St, 89012 -- Desert Bloom Park - 8405 S Maryland Pkwy, 89123 -- Acacia Park? - 50 Casa Del Fuego St, 89012
Magikarp - Gary Reese Freedom Park - 850 N Mojave Rd., 89101 (1 Confirm) (Be Mindful of Security) -- Wetlands Park - 7050 Wetlands Park Ln., 89122 -- The Mirage? -- Mirage Volcano/Venetian? -- Hard Rock Hotel -- Sunset Park - 2601 E Sunset Rd., 89120 (1 Confirm, not super common) -- Goett Family Park (Long Trail)? - 10950 Southern Highlands Pkwy., 89141
Lapras
Ditto
Eevee - Everywhere - Increased in Desert Breeze Park (Flareon reported Desert Bloom Park? - 8405 S Maryland Pkwy, 89123) -- Increased Rate Near Hard Rock Hotel
Porygon
Omanyte - Flamingo Wash? (Address Needed) -- Goett Family Park (Long Trail)? - 10950 Southern Highlands Pkwy., 89141
Kabuto - Mariner Dr. & Regatta Dr., Las Vegas, NV 89128 (Near a lake in Desert Shores)? -- Flamingo Wash? (Address Needed) -- The Mirage? -- Goett Family Park (Long Trail) (1 Confirm) - 10950 Southern Highlands Pkwy., 89141
Aerodactyl
Snorlax
Articuno - Reserved
Zapdos - Reserved
Moltres - Reserved
Dratini - Charlie Frias Park? (Second sighting, unconfirmed as nest)/PRIVATE: The Home Depot/New Orleans Casino across the street - 4801 S Decatur Blvd, 89103/4750 S Decatur Blvd, 89103 -- Teton Trails Park - 7850 N Bradley Rd, 89131 (2 Confirm)
Mewtwo - Reserved
Mew - Reserved
EDIT: Updates.
submitted by RushMonk to PoGoVegas [link] [comments]

Vegas "Know Before You Go"

As we are in the home stretch to EDCLV, it seems like a good time for the usual "know before you go" infodump. Vegas veterans can skip down to PARKING as there are new policies that will be in place just in time for EDC.
CASINOS • You must be 21 with a .gov ID to drink, go to a nightclub on the Strip, gamble, or even loiter in the "gaming areas" (Walking through is fine but don't stand and watch table games or sit at a slot machine.) Casinos do. not. play. when it comes to this - people lose their jobs for serving alcohol to underage people and underage gambling is 'handcuffs and a call to Metro' bad.
• Do not take photos of the "gaming areas." It's not illegal but basically every casino has rules against it and getting 86'd out of your accommodations on a major event weekend will ruin your trip real quick. The occasional selfie or quick shot isn't going to draw much attention but, say, periscoping a walking tour of the gaming areas or recording your friend's epic craps run is going to get you a talking to.
• Bare chests and bikini tops (and bottoms) are frowned upon by casino security so make sure you have an opaque cover up for walking across/through public areas. Restaurants can have even more strict dress codes (Even the casual places.)
ALCOHOL • Open containers are A-OK on the Strip proper with a couple caveats: 1) No glass containers. 2) Packaged alcohol (i.e. stuff you buy from a CVS or Walgreens) cannot be opened or consumed within 1000 ft. of the point of purchase or any other place that sells packaged alcohol. This is generally most pertinent to those staying downtown as the distance basically means you have to take a purchase all the way back to your room to open/drink it.
GETTING AROUND • Uber and Lyft do legally operate in Vegas. However, they operate under regs very similar to the taxis in Vegas (See below) and Uber rates in Vegas are the highest in the US due to how short the average trip distance is. Be also aware that surge multipliers can be absolutely obscene here.
• Taxis & TNCs can only pick-up/drop-off at designated locations in the resort corridor or at the airport (taxi stands/TNC drops) so please don't be that person trying to jump into a stopped cab on a corner or trying to get an Uber to pick you up from in front of the Bellagio fountains.
• As a pedestrian, stay out of the roadway. There are plenty of pedestrian bridges and outside of intersections with marked crosswalks, LV Blvd and the major cross street are designed for maximum vehicle volume and zero pedestrians. If you find yourself jumping a fence or tightroping a curb alongside traffic, you have fucked up.
• Relative distances on the Strip can be very misleading. Going from one place to another place at a casino "next door" or "across the street" can be a brisk 15-20 minute walk.
PARKING Ok, here's the doozy: In a bald-faced move to increase revenue so a handful of c-level execs can get fat bonuses the interest of providing "convenient, safe and secure parking," MGM Resorts is instituting paid parking at its casinos just in time for EDC attendees to arrive. The only way to get out of paying is to either be a NV resident or have the required tier level in MGM's player's club, M Life. Parking fees are completely separate from the daily resort fee but MGM is kind enough to allow you to roll the parking fees into your room bill.
EDIT: Thanks to OH2AZ and ReddGold for pointing this out - reservations made before May 12 are exempt from paying for parking.
If you are staying at Monte Carlo, Luxor, or Excalibur: self parking is $8/day and valet parking is $13/day
If you are staying at Aria, Bellagio, Mandalay Bay/Delano, MGM Grand, Mirage, or NYNY: self parking is $10/day and valet parking is $18/day
If you are staying at Circus Circus: self parking is still complimentary but valet parking is $13/day
Go here for all of the gory details.
submitted by DrkHeart to electricdaisycarnival [link] [comments]

mirage casino lv video

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